I am a Game Artist with a passion for creating any game art assets, except characters, with an emphasis on hard-surface and mechanical assets. I am a graduate of The Art Institute of California - San Francisco, with a Bachelor of Science degree in Game Art & Design. I am knowledgeable of the games industry, indie game scene, and have have several years of experience working on many total-conversion modifications of popular games. Along with Maya and Photoshop skills, I have a diverse knowledge of many tools and a variety of programs, and can take an asset through all pipeline stages from creation to in-engine. I enjoy working in team environments with a goal of making unique experiences that are fun and memorable for the player.

Demo reel via Vimeo:

Watch it in HD on Vimeo.
YouTube alternative (also HD).

Artwork

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tsr_plant1_small.jpg vegastrike_anaxander_small.jpg diamondplate_showcase_small.jpg nuclearambitions_small.jpg watercontaminants_small.jpg liara_small.jpg

patriot_team_small.jpg bellyshot_small.jpg goose_small.jpg blue_small.jpg paintedsunrise_small.jpg baybridge_small.jpg

June 06, 2011 - Things that go Boom in the Night

Status update: Things have been going well at Namco. I've been there for 6 months and it is a great place to work. In the meantime I have been working on my art during my spare time. I've been working with a first/third-person shooter modification for C&C Renegade called A Path Beyond for a few years now in a community moderator role, and now I'm stepping up to help them in the art department as well.

They have been around for several years and much of their game art is just as many years old, so they're in the process of upgrading the art. I've added some work-in-progress shots of the new M24 Chaffee Light Tank that I am texturing for the project to the 3D Gallery. It went through two other artists before being passed onto me after they both left the project. It has been very fun to work collaboratively with the team to achieve a common vision.

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November 15, 2010 - Squeezing in a Quick Contract

Well this is unexpected. All of a sudden Heartwood Studios Inc. gave me a call inquiring if I'm available to help them with a quick art sprint. I'll have just enough time to squeeze it in before starting at Namco.

November 12, 2010 - N-n-Namco

*Professor Farnsworth voice* Good news everyone! I've been applying to and interviewing for jobs around the Bay Area and today I received an offer letter from Namco Networks. I'll be contracted through Volt Workforce Solutions to do some QA for their mobile titles starting at the beginning of next month.

October 12, 2010 - New Photos

Fleet Week 2010 was this weekend and I captured some superb pictures this year. I've added a few of them to the Photography Gallery. Here are a few:

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June 20, 2010 - Graduation

I am now officially a graduate of The Art Institute of California - San Francisco, with a Bachelor of Science degree in Game Art & Design, and it feels pretty good to have accomplished this goal.

March 09, 2010 - GDC Has Arrived

The Game Developers Conference is in town again so here's some new content!

Renegade-X will be getting a shiny new C130 Hercules very soon which will deliver vehicles via a risky low altitude LAPES parachute drop.

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After nine months of dedicated work my Senior Project class is coming to an end and we have a good build of our Time Fighters project running. We'll be showing it off during GDC. It's an arcadey bash-'em-up involving time travel, which is our thinly-veiled excuse that allows us to have vikings fighting robots fighting ninjas fighting pirates and much much more!

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Recently I've been playing BioWare's Mass Effect 2 and it is pretty awesome. The fan community is also a talented bunch of people who make all kinds of great artwork about the game. I was inspired to make my own bit of art and conjured up this wallpaper from a screenshot I took and the concept art for the city it was taken in:

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February 09, 2010 - Renegade-X in the Limelight

Over at the Mod Database Renegade-X gets a lot of time in the public eye. We've been featured in several video spotlights and in 2008 we took home the 3rd place spot in the Players Choice Best Upcoming Mod category of the 2008 ModDB Mod of the Year Awards.

Well it's that time of year again. After more than 133,000 votes, the winners of the 2009 ModDB Awards are being announced and once again Renegade-X has snagged an award. Being a released and playable mod this time around, we grabbed 3rd place in the Players Choice Mod of the Year category. Renegade-X was also one of the nominees for Editors Choice Mod of the Year but that award went to MechWarrior Living Legends. They also took home the #1 spot in the Players Choice Mod of the Year voting as well, and rightfully so. The MWLL guys definitely deserve that one.

With all of that out of the way, we have decided that Renegade-X will be ported over to the new Unreal Development Kit. It will take a lot of work, especially remaking things that we legally cannot take from Unreal Tournament 3, but it should be well worth the effort. ModDB MotY Best Indie Game 2010 bring it on!

January 14, 2010 - Let's Make Something Unreal

Epic Games has just announced the results of the 4th phase of their most recent $1,000,000 Make Something Unreal Contest and Renegade-X placed in not one, but two categories! We took 2nd place in Best Vehicle Set and 4th place in Best Machinima! I'd say that's a very nice birthday present.

Renegade-X is a total-conversion modification for Unreal Tournament 3 that intends to recreate and enhance the original Command & Conquer Renegade making use of Unreal's better graphics, physics, code, and many other subtle enhancements. It is such an honor to work with this great team of individuals. These guys have a passion for what they do that I haven't seen very often in the Command & Conquer fan community.

November 25, 2009 - Internship Ahoy!

The ink isn't signed yet but for the next six months I'll be working with some guys from the Stanford University Computer Science department developing an action/adventure space sim game. They've been working on a BSD licensed, open source, programmable, scalable, secure, and extensible platform for games and virtual worlds known as the Sirikata engine, which is pretty sweet since it can run in a browser window and use WebGL. As a test for the engine we'll be remaking this open source project known as Vega Strike. I'll be one of the 2D/3D artists on the project making sweet space ships that go pew pew. (Well, there's no sound in space but that would make for a boring game.)

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