2D work that I have done for courses, extracurricular modding projects, and just for myself.

Concept Art

Tiberian Sun Rising Plants

Technology used: Photoshop

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For Tiberian Sun Rising, a Tiberium Wars modification, I created several concept art pieces for the mutating environment. First is a carnivorous plant inspired by the Drosera genus of carnivorous plants. Next is a carnivorous plant similar to a pitcher plant, but it has tendrils to pull prey in as well. Finally we have a mutated plant pod emitting a noxious cloud of reproductive spores.

Vega Strike Concepts

Technology used: Photoshop, Maya

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For project Vega Strike with Stanford, I was tasked with creating concept art for alien space ships that not only fit in with the style of a specific race, but that also were plausible, integrating moderately-realistic requirements of our laws of physics such as heat radiation management systems, balanced center of gravity, etc..

On the left is a sample of some sketches. In the middle is a concepting style we were experimenting with. The artist would quickly make a rough 3D model, pick a nice space image from the NASA/Hubble website (royalty free! Thank you tax dollars!) do a quick lighting render pass to match the image and an ambient occlusion render pass to get some good shadow values. Then the render was used as a canvas to experiment with surface details, shape changes, greebles, etc.. This method allowed for rapid iteration. Finally on the right is a simpler version of that method without any of the rendering, wherein I was experimenting with possible designs for ship sensor clusters ranging from optical telescopes to radio and x-ray frequencies.

Texture Studies

FPS

Technology used: Photoshop, Crazybump

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Repeating floor and ground textures for use in an Unreal Engine environment.

Graphic Art

Psychology Poster

Technology used: Photoshop, Canon PowerShot A640

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For my Psychology class, a nuclear detonation with an excerpt from the class textbook. The nuke was hand-painted in Photoshop over the famous picture of the BADGER 23 kiloton detonation at the Nevada Test Site. The dead tree and crow in the foreground are from a photograph I took in Utah.

Environmental Science Poster

Technology used: Photoshop, Canon PowerShot A640

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For my Environmental Science class, my kitchen sink with some Photoshop alterations and a list of possible dangerous water contaminants. I found the photo source for the nasty water sludge floating in a ditch at the side of the road near where I live. It was the most awesome pond scum I have ever seen.

Wallpapers

Mass Effect

Technology used: Photoshop

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A fan wallpaper involving heavy photo retouching that I was inspired to do after playing Mass Effect 2. The second image is the source screenshot I took in-game.

(Mass Effect is property of BioWare/Electronic Arts. Illium concept art by BioWare.)

Tiberian Sun

Technology used: Photoshop

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Two Command and Conquer Tiberian Sun fan wallpapers I made for myself by manipulating and compiling from pre-existing artwork from the game and the internet as well as original art.

(Command and Conquer and Tiberian Sun are property of Westwood Studios/Electronic Arts. EVA letters by my friend Joe Le.)